Ghyran

Realm of Life

Ghyran is as close to the old world as you can get albeit greatly exaggerated. Oceans burst with schools of fish hidden in grand sprawling coral reefs. Forests sing and buzz with all manners of creatures, folk and fiend. Fields of flowers grow taller than some trees and some fruits grow large as houses. At the same time, mushrooms creep across dank mires gobbling up corpses, fetid swamps bloat with fat bodied flies and pungent diseases. Life in every form is given a chance to grow, to expand, to live.

See ghyran

Alarielle The Everqueen

Alarielle the Everqueen, Allmother of Ghyran was once an elven queen who managed to survive the end times and arrived in ghyran with not but a scant few seeds from the world that was and so she poured her hopes, dreams and divine will into them and created the first Sylvaneth Soul Pods and sowed them across the realms journeying far and wide, singing forests into every realm even those as hostile as aqshy, shyish and chamon. When Sigmar approached her for an alliance she agreed to join his pantheon to maintain a delicate balance between the cities of man and the natural realm. In modern days chaos has stoked a fire under the Everqueen who has reincarnated into her war avatar and now defends her woods and groves from the front lines.

ghyran Realm Symbol
ghyran Realm Symbol

The Jade Wind

Life magic is ever present where things live and exist radiating the wind like an aura of health and bounty. Their practitioners are often called druids and they focus on the communion between their intentions and the needs of the land. Ghyran makes no distinction between the lives of animals and the lives of the bacteria or viruses that compose them. All life is not sacred, merely alive and capable of perpetuating life. Uses of jade magic often causes fields of crops to grow full and healthy, ensure the easy birth of life, heal normally fatal wounds and communion or transmutation between animals and mortals. The realmstone of Ghyran is Cyclestone and is primarily used as a fertilizer and medicine across the realms for its ability to purify and restore any form of life to full fertility and functionality, so good is this ability that often the stone is grinded into a fine powder and dissolved or infused into water creating Aqua Ghyranis, the money of the common folk and an effective cure all for most illness or wounds. This substance is so rare however that even the riches families In azyr may only posses a handful of barrels of the stuff. Overuse of cycle stone can cause any number of strange occurrences from bark skin, plant like hair, extra limbs or in extreme cases spontaneous pregnancy regardless of gender.

Mortal Life

Life in Ghyran is difficult due to the sheer concentration and verity of life in all its many forms. Verdant forests taller than Gargants swarming with razor like beetles seeking their next meal. The waters are often clean and their fields are bountiful with no belly empty for long, yet the grip of Nurgle has turned once verdant forests into fetid swamps of plague and disease. The people of Ghyran are as vast and varied as the plants they make their homes between or within. Bounty and hardship has made the folk of life crafty survivalists who use everything they can to turn impossible odds to their advantage.

Those of the realms

Sylvaneth- Tree folk, the spirits of the woods given physical forms and connection with the song of nature.
Wood Elves- Hunters and worshipers of Kuranoth, at one with nature and the most loyal allies of the Sylvaneth
Dark elves- Assasin covens make their homes and poison breweries amongst the swamps and bogs
Humans- The folk of Ghyran are scrappy and used to fertility and know how to use whatever they have, grateful for every morsel they manage to keep
Fyre Slayer Duardin- Warriors of Grimnir questing to recover the lost Ur-Gold of their god, mercenaries and raiders.
Beastmen- Heralds of chaos, strange humanoids who despise civilization and cannibalize mortals despite the heads and features of prey animals
Goblins- Mostly underground dwellers that crawl up at night or during a bad moon to wreak havoc, steal bottles and spread their fungal magic as destructively as possible
Skaven-Fiendish rat men, cowardly and savage they swarm in large numbers and steal technology they turn against their foes
Goblins- Small greenskins who live underground and surface only to cause mayhem, steal supplies and spread their fungal magics
Mordants- Flesh eaters,ghouls who were once man and now prey on their former kind