A selection of original characters. I have always had a love of character creation and storytelling, and these few are far from the extent of my collection! These are just my five most "active" characters at the moment, and the ones most meaningful to me at the moment.
Three of these characters were created for the creative storytelling purposes of Dungeons & Dragons. The other two are disconnected from any broader campaign or story, and are instead long-time muses for my art.
Avalie "Avi" Von Brandt is a succubus: a type of devil from Hell that, in ancient history, seduced and preyed upon feeble-minded mortals. Of course, that's not the case anymore; succubi and incubi (their male counterpart) have been living amongst the rest of society for hundreds of years now, thanks to a treaty of peace signed between their demon mother Malcanthet and the rulers of the mortal realm. But just because they're trying to pursue normal lives doesn't necessarily mean they all get to.
Fortunately, "normal" doesn't matter much to Avi. Lax and outspoken, Avi rejects both the respectability politics impressed upon devilkin on the Surface as well as a generational fixation on beauty within the succubi/incubi community that characterized her experience of growing up in New Hell. She and her girlfriend Cordelia are here instead to shake up the status quo with their music while they attend college on the Surface.
Cordelia Alindogan is a siren: a sea-dwelling monster that, in ancient history, had a notorious habit of preying upon sailors seduced by their enchanting melodies. Much like succubi and incubi, however, sirens too have been enjoying their uneasy place in society alongside other mortals and monsters for the better part of a hundred years.
Cordelia, the first in her family to leave the sea and attend surface school, knows that unsteadiness all too well. Always an academic over-achiever with a finger in every discipline under the STEM and liberal arts umbrella, Cordelia has been sitting on a dormant love for vocal performance all her life due to social stigma toward sirens in music. Fortunately, she fell into a supportive group of friends in college, and with their encouragement, found within her the courage to audition for lead vocalist of a local garage band. Cordelia, singing alongside her girlfriend Avi (their bassist) and her fellow bandmates, now finds herself disrupting the status quo through music, and her life has never been better for it.
Aidwyn "Magpie" Gosha is the bastard half-elven, half-catfolk daughter of a crime family matriarch and the character I currently play in a Dungeons & Dragon campaign run by my partner. Maggie spent her formative years locked away in the family keep, with naught but Mara (her older sister), Saban (the family bodyguard), and her tinker tools to keep her company. The Gosha family business deals in the illicit trade of powerful arcane relics, which they excavate from the crash-site a lost floating city of magic and sell to customers on both sides of a perpetual war. Such proximity to magical technology may have been the source of a lifelong obsession with, as she thinks of it, "taking things apart and putting them back together." Her days idling in her room with nothing but these artifacts to entertain herself with led to a unique understanding of this ancient tech and a scholarly obsession with the lost civilization they came from.
As she and her sister grew up, her mother emerged from the shadows to shape Mara into the successor of her empire — much to the dismay of Magpie, who already harbored a deep resentment toward her absent mother. When DX-TR, one of the artifacts she's tinkering with, wakes up one day and she comes to learn that he is a sapient being wracked with amnesia about its past, Maggie takes the opportunity to up and leave the oppressive environment of her family keep to explore the ruins where he came from.
DX-TR (pronounced "Dexter") is an aeormaton: a robotic construct imbued with life through magic, manufactured by an artificer of the lost floating city of Aeor. Awake in an unfamiliar place and time with little memory of his past life, DX-TR now floats by as a program without a directive, — a terrifying and strange existence for a robot, — but luckily he woke up to a friendly face: Magpie, a brilliant (if eccentric) tinker who just so happens to be obsessed with researching the rise and fall of Aeor.
One night, DX-TR saw a flashbulb memory from his past in a dream. His decision to share the vision with Maggie psychically was the catalyst for her decision to run away from her bleak life to become an explorer of herself.
Together, DX-TR and Maggie now venture forth together to uncover the lost history of Aeor; two misfits united not only in the hope of revealing truths about the past, but also by the silent wish for their adventure to somehow repair a fractured sense of personal identity.
Beckett Duprèe is a character I created in high school for the first Dungeons & Dragons campaign I was ever part of. She's an orphan that came from nothing, living in the slums of the mage-governed of Tranmêre. Her natural arcane talents were discovered by a scout from a prestigious magic school at a young age. Under the tutelage of her city's High Diviner, she quickly rose to the top of her class, attracting the attention of a noble family that would eventually adopt her in a bid to profit off her future political influence, but never quite fitting in enough to find friends at school due to her disability. Meanwhile, as she was propelled upward by her studies, a rift formed between her and her best friend/adopted older brother Solas, who was a disillusioned youth that would turn to a life of crime in the absence of a visible just future for himself and his peers. The strains on her ever-changing interpersonal, academic, and domestic worlds all ultimately pushed her to a boiling point when Beckett learned that her mentor was molding her to one day be a political pawn in Tranmêre's magocracy. She decided to abandon it all, changing her name and running away from everything in hopes of creating a life where she was the one in control.
Beckett is a very dear character to my heart because she was, in many ways, an extension of myself at the time I made her. She helped me cope with the feelings of derealization I felt in the wake of my dad's passing, as well the end of important friendships I was experiencing at that time. Click the links in the dropdown menu above to view a couple character studies I made for her in regard to those respective topics.
Beckett suffers from a degenerative disease that rendered her completely blind by age 8. Fortunately, her mentor at school was able to teach her to summon a magical accessibility aid: her familiar Savvy, who Beckett can "see" through the eyes of thanks to a special psychic bond that they share.
This comic depicts her summmoning Savvy successfully for the very first time. It was my Sequential Art final for the course Imagemaking: Concept & Practice (ART 219) at Towson University.
A pair of illustrations based on a future where Beckett visits her hometown as an adult. In the story of the campaign I played her in, Beckett and Solas' rift never healed. I envisioned her visiting the old orphanage where she grew up, reminiscing on happy childhood memories spent with her brother.
This was my final project for my 2D Process course (ART 102) at Towson University.