Table of Contents
Science Vocabulary Hangman. The computer will randomly pick a term used in science. Discover the word the computer has picked by guessing which letters are in it. Each incorrect guess you make causes the atom man to decay. Solve the puzzle before the atom man completely decays! The question sets include: General Sets, Math, Measurement and Measurement Systems, Atoms and Matter, Force, Motion and Energy, Chemistry, Computer Science, Meteorology and Oceanography, Geology, Astronomy, Biology and Living Systems, The Scientific Method, Individual School Sets. Grades: 2 - 12. http://education.jlab.org/vocabhangman/index.html Science
Crossword Puzzles. Use the clues
provided to solve each crossword puzzle. To place letters on the puzzle,
first select the clue you are answering from the pull-down menu and then
enter you answer in the text box. Press the 'return' key on your keyboard
when you are done. Correct letters will be green while incorrect letters
will be red. Good luck and have fun! Puzzles:
Atoms and Matter, Matter Changing States,
Energy Sources, Energy and Heat Transfer, The Solar System,
Constellations, Life Science, Cell Structures, The Body, Simple Machines,
Scientific Instruments, The Metric System. http://education.jlab.org/sciencecrossword/index.html Who
Wants to Win a Million Dollars? - The Science Game.
Test your knowledge of math and science as you work your way to the
million-dollar level! Although the questions you will answer are real, the
money, unfortunately, is not. Sorry! http://education.jlab.org/million/index.html Science,
Math and Technology Practice Tests. 3rd
grade: Math and Science; 5th grade: Math, Science,
Technology; 8th grade: Math, Science, Technology;
also Chemistry (Scientific Investigation; Nomenclature, Chemical
Formulas and Reactions; Phases of Matter and Kinetic Molecular Theory;
Atomic Structure and Periodic Relationships; Molar Relationships,) Earth
Science (Scientific Investigation, Meteorology, Oceanography and
Groundwater, Astronomy and Space Science, Geology,) Algebra I
(Equations and Inequalities, Expressions and Operations, Relations and
Functions, Statistics,) Algebra II (Equations and Inequalities,
Expressions and Operations, Relations and Functions, Analytical Geometry,
Systems of Equations/Inequalities, Statistical Analysis,) Geometry (Lines
and Angles, Triangles and Logic, Polygons and Circles, Three-Dimensional
Figures, Coordinate Relations, Transformations and Vectors.) 10, 20 and 40
question options. http://education.jlab.org/solquiz/index.html Reading Comprehension Passages. Select one of the passages listed on the page. Complete the passage by selecting the words that best fit the context of the passage. Press the 'Check My Answers!' button when you are done to see how you did! Topics: Charges and Electricity, The Earth's Energy Budget, The Water Cycle, Internet Safety, Looking for Quarks Inside the Atom, Magnets and Electromagnets, Microscopes, Properties and Changes. http://education.jlab.org/reading/index.html
Games Based on the Table
Periodic Table of the
Elements. Point the cursor on the element to find basic information
about it, click on the element to get more information, use "show all
data" button in the upper right corner to get even more advanced
information. Use links below the table and in the bottom of the
page for some specific information. http://www.schoolscience.co.uk/periodic
table.html More good Periodic Table links: http://jcrystal.com/steffenweber/JAVA/jpt/jpt.html
(applet) http://education.jlab.org/itselemental/ http://chemistry.about.com/library/blper5.htm Element
Flash Cards. The computer will give
you an element and you have to supply either its chemical name, its
chemical symbol or its atomic number. Press the 'Check my answer' button
after you have entered your answer. http://education.jlab.org/elementflashcards/index.html Element
Math Game. The computer will randomly
pick an element and present you with that element's data from the Periodic
Table of Elements. Use that information to answer the question that the
computer asks about the number of protons, neutrons, electrons or nucleons
(particles in the nucleus) that an atom of that element contains. Press
the 'Check my answer' button after you have entered your answer. http://education.jlab.org/elementmath/index.html Element
Crossword Puzzles. 1. It's a Gas!; 2. Chemical Symbols
of Elements (easy); 3. Chemical Symbols of Elements (strange); 4 Known
to the Ancients...; 5. The Alkali Metals; 6. The Alkaline Earth Metals; 7.
The Chalcogen Group; 8. The Halogen Group; The Noble Gases.
Use the clues provided to solve each crossword puzzle. To place
letters on the puzzle, first select the clue you are answering from the
pull-down menu and then enter you answer in the text box. Press the
'return' key on your keyboard when you are done. Correct letters will be
green while incorrect letters will be red. Good luck and have fun! http://education.jlab.org/elementcrossword/index.html Element Hangman. The computer will randomly pick the name of one of the elements. Use the clue to discover which element the computer picked. Be careful! Each incorrect letter you guess causes the atom man to decay. Find the element's name before the atom man decays completely! http://education.jlab.org/elementhangman/index.html Element Matching. The computer will give you a list of chemical symbols and a list of chemical names. Choose the chemical name that each chemical symbol represents. Press the 'Check my answers!' button after you have made your choices. http://education.jlab.org/elementmatching/index.html Element Concentration. The computer will display a number of cards with the names and symbols of the elements. After you have had time to study the cards, the computer will flip them over and ask you to find a particular element. Click on the card that contains that element. http://education.jlab.org/elementconcentration/index.html
Mistakes
and Errors in Math and Science Education, Textbooks Errors
Your Sky, the
interactive planetarium of the Web
Beautiful
Demo. View the Milky Way at 10 million light years from the Earth.
Then move through space towards the Earth in successive orders of
magnitude until you reach a tall oak tree just outside the buildings of
the National High Magnetic Field Laboratory in Tallahassee, Florida. After
that, begin to move from the actual size of a leaf into a microscopic
world that reveals leaf cell walls, the cell nucleus, chromatin, DNA and
finally, into the subatomic universe of electrons and protons.
This web page is designed to give everyone an idea
of what our universe actually looks like. There are nine main maps on this
web page, each one approximately ten times the scale of the previous one.
The first map shows the nearest stars and then the other maps slowly
expand out until we have reached the scale of the entire visible universe.
The universe has been
partially mapped out to about 2 billion light years. Here is a map showing
many of the major superclusters within 2 billion light years. Observe a map of the
Cosmic Microwave Background Radiation. Enjoy the most famous
Hubble Space Telescope astronomy pictures of modern times - the Hubble
Deep Field Image. Almost every object in those image is a galaxy typically
lying 5 to 10 billion light years away. A
Sense of Scale. A Visual Comparison of Various Distances
PhET Applets
Click here for simulations
Kinematics
Motion with Constant Acceleration
Motion with Constant Acceleration
Radian
Measure and Angular Velocity Game
Resolution of Forces into Components
Galileo's Compound Representation of Projectile Motion
Pulleys.
Change the radius of each pulley and observe the effect on the linear
velocity of the belt and the angular velocity of each pulley. Notice that
the smaller pulley has the higher angular velocity and that the linear
velocity for the outer edge of the 2 pulleys is the same each time (It has
to be, or the belt would break). Also, notice that the ratio of the
angular velocities is the inverse of the ratio of the radius of the two
pulleys.
Vector Addition and Subtraction
Vector
Addition. Demo. The black vector is
the vector sum of the red vector and the blue vector. Click and drag in
the neighborhood of the tip of the blue vector and you can move the tip of
that vector. The red vector is fixed.
This
simulation shows a simple pendulum operating under gravity. For small
oscillations the pendulum is linear, but it is non-linear for larger
oscillations. You can change parameters in the simulation such as mass,
gravity, and friction (damping). You can drag the pendulum with your mouse
to change the starting position. Observe multiple graphs. 2-Dimensional Spring
This
simulation shows a single mass on a spring, which is connected to the
ceiling. The mass is able to move in 2 dimensions, and gravity operates.
Does the motion look random to you? Watch the graph for a while and you'll
see it’s actually an intricate pattern. You can change parameters in the
simulation such as gravity, mass, spring stiffness, and friction
(damping). You can drag the mass with your mouse to change the starting
position. Observe multiple graphs.
Double Pendulum
This
is a simulation of a double pendulum. For large motions it is a chaotic
system, but for small motions it is a simple linear system. You can change
parameters in the simulation such as mass, gravity, and length of rods
(enable the "show controls" checkbox). You can drag the pendulum
with your mouse to change the starting position. Observe multiple graphs. In
this simulation there is a cart moving along a horizontal track. From the
cart a pendulum is suspended. A spring connects the cart to a wall.
Friction acts on the cart and on the pendulum. You can change parameters
such as gravity, mass, pendulum length, spring stiffness, and friction
(damping). You can drag the cart or pendulum with your mouse to change the
starting position. Click the "reset" button to start from a
resting position. Observe multiple graphs.
Colliding
Blocks(Collisions
and Conservation of Momentum)
This
simulation shows two blocks moving along a track and colliding with each
other and the walls. One spring is attached to the wall with a spring. Try
changing the mass of the blocks to see if the collisions happen correctly.
You can change parameters such as mass, spring stiffness, and friction
(damping). You can drag either block with your mouse to change the
starting positions.
Rigid Body Collisions
This
simulation shows rectangular objects colliding in 2 dimensions. Click near
an object to exert a rubber band force with your mouse. With the keyboard
you can control four "thrusters". The keys S,D,F,E control the
blue object. The keys J,K,L,I (and also the arrow keys) control the green
object. You can also set gravity, elasticity (bounciness), and damping
(friction). You can choose from one to six objects. The mass of the green
object is adjustable (the others are set to mass 1.0). Work
Done by a Constant and a Variable Force
Did
you ever wonder how to solve for the motion with a curved surface? The
forces are changing as the slope changes. So the math gets a bit more
interesting! You can change the track shape by clicking a button below.
You can change parameters such as gravity or damping. You can drag the
ball with your mouse to change the starting position. Observe multiple
graphs. This
simulation shows a ball on a roller coaster where the ball can jump off
the track. When the ball is on the track, it is colored blue; when in free
flight it is colored red. The spring is activated when the spring
stiffness is non-zero, which you can change by clicking show
controls. Clicking the spring on or spring
off buttons also changes the spring stiffness. You can change
parameters such as gravity or damping. Drag the ball with your mouse to
change the starting position.
Forces
Conservation
Rotation
Molecule
Model These
simulations shows 2, 3, 4, 5 or 6 masses connected springs and free to
move in 2 dimensions. You can change parameters in the simulation such as
gravity, mass, spring stiffness, and friction (damping). You can drag any
mass with your mouse to change the starting position. Click the
corresponding buttons for various combinations of parameter settings. Can
you find all the stable configurations? http://www.myphysicslab.com/molecule2.html http://www.myphysicslab.com/molecule3.html http://www.myphysicslab.com/molecule4.html http://www.myphysicslab.com/molecule5.html http://www.myphysicslab.com/molecule6.html Gas
Molecules Simulation Applet. Demonstrates
the kinetic theory of gases. This applet is a
simulation that demonstrates the kinetic theory of gases. The color of
each molecule indicates the amount of kinetic energy it has. The applet
may seem very slow on some platforms, far too fast on others. Press
"Reset" to reset the positions and velocities of the molecules
to random values. Pressing "Reset to Equal" will cause the
velocities to all be the same, although they won't stay that way for long.
"Reset to Extreme" will reset half the molecules to a single
large velocity and the other half to a small velocity; again, they won't
stay that way for more than a fraction of a second. "Set Wall
Temp" will set the temperature of the walls to be the same as that of
the heater. The volume slider controls the volume of the container. The
Heater Temperature slider controls the heater at the bottom of the screen;
if the temperature is high, the heater is more likely to give a large
kinetic energy boost to molecules that hit it. If the temperature is low,
the heater becomes a refrigerator; it removes kinetic energy from the
system. The gravity slider controls gravity. At the bottom of the screen
is a velocity histogram showing the distribution of velocities of the
molecules. Again, color is used to indicate velocity; velocities increase
as you go to the right on the graph. The height of the velocity bars shows
the number of molecules that have that velocity. The scale of the graph
changes constantly so watch the colors to orient yourself. The behavior of
the molecules when the volume of gas is diminished is not realistic, of
course. This applet badly needs updating. Here
is a demonstration of the flow of a vector field. You may choose a vector
field from the pull down menu. In the graphing area, select a rectangular
region by clicking and dragging. When you release, you will see how the
rectangle moves under the flow. The
change in the area of the rectangle is described by the divergence of the
vector field while the rotation of the sides is described by the curl. http://www.sunsite.ubc.ca/LivingMathematics/V001N01/UBCExamples/Flow/flow.html
Simple Harmonic Motion.
Extend or compress the spring (by dragging the mass on the end of the
spring) and let go. When you
let go, you will see the resulting cosine curve. Change the spring
constant (k). How does this change the motion? How does this change
the cosine function? What is the relationship between k and the
frequency? What is the relationship between the mass m, the
frequency and the amplitude? http://www.intmath.com/TrigGrph/5_ApTG.php This
simulation shows a single mass on a spring, which is connected to a wall.
This is an example of a simple linear oscillator. You can change
parameters in the simulation such as mass, spring stiffness, and friction
(damping). You can drag the mass with your mouse to change the starting
position. Observe energy balance and multiple graphs. http://www.myphysicslab.com/spring1.html Double
Spring
This
simulation shows two springs and masses connected to a wall. If you've
ever played with an oscilloscope you've probably seen curves like these.
They are called Lissajous curves and are generated by simple sine and
cosine functions. You can change parameters in the simulation such as mass
or spring stiffness. You can drag either mass with your mouse to set the
starting position. Observe multiple graphs. http://www.myphysicslab.com/dbl_spring1.html Coupled
Oscillations. We have two springs
with different sized masses connected and hanging vertically. While
holding the top mass still, we pull down the bottom mass. Then we let go
of both masses and allow the system to move freely. A motion sensor is
connected to a computer and we can see the resulting movement of the
masses as time progresses. In this Flash interactive, you can reset the
motion at any time and get a different set of resulting graphs. Just click
on the round button at the bottom.
http://www.intmath.com/TrigGrph/6_CoTa.php#dubsprings Two
mass-spring oscillators are coupled together by a stretchy cord. http://www.kettering.edu/~drussell/Demos/coupled/coupled.html
Oscillations Coupled
Oscillations. Demo.
This java applet is a simulation that
demonstrates the motion of oscillators coupled by springs. The oscillators
(the "loads") are arranged in a line connected by springs to
each other and to supports on the left and right ends. The mass of each
load and the stiffness (spring constant) of each spring can be adjusted.
At the top of the applet on the left you will see the string of
oscillators in motion. By default, the number of loads is set to 5. To
move the loads, click on one of them, drag it slightly to one side and
then release it. Below the string you will see a graph showing each normal
mode's contribution to the motion. There are two sets of terms; on top are
the magnitude terms, which shows the amplitude of each normal mode, and on
the bottom are the phase terms. Low-frequency modes are on the left and
high-frequency modes are on the right. If you move the mouse over one of
the modes, it will turn yellow, and the motion of the corresponding mode
will be drawn underneath the line of oscillators in yellow (unless it's
too small to see). So if you move the mouse over all the modes, you can
see each of the terms individually. (One thing to keep in mind when
looking at the magnitude of each mode is that the scale is not linear. If
it were linear, it would look like the higher-frequency modes all had zero
magnitude because their contribution is so small. For small magnitudes,
the scale is logarithmic; then about 1/4 of the way up the scale it
switches to linear. The same is true for negative magnitudes.) You can
modify the motion of the string in one of two ways. You can click on it
directly, or you can modify the normal modes. The Setup popup
allows you to view some predefined interesting cases. The first two
choices, 5 masses and 2 masses are very simple. The next two
demonstrate weak coupling; in both cases, you will see that the load on
the right will oscillate for a while, and then stop; meanwhile the one on
the left will oscillate, and then will stop while the right one
oscillates, etc. This is because the two active modes have frequencies
that are very close, causing beats to occur. Another way to look at it is
that energy is slowly transfered from the left load to the right and then
back again. The Mouse popup controls what happens when you click on
the string. The default setting is Pull string, which causes the
load you click on to be pulled to either side. If you set the popup to Move
load, you can edit the position of a single load without disturbing
the others (until you release the mouse button). If you set it to Modify
masses, you can modify the mass of one of the loads by clicking on it
and dragging the mouse up or down. The size of the load will be changed to
match its mass. If you set it to Modify springs, you can modify the
spring constant of one of the springs by clicking and dragging up or down.
Springs with a high spring constant have a reddish color. The Reset
Positions button allows you to reset the positions of all the loads to
equilibrium. The Reset Masses button allows you to reset the masses
of all the loads to the default. The Reset Springs button allows
you to reset the springs to the same spring constant. The Stopped
checkbox allows you to stop or start the simulation. Occasionally two
loads will collide, or one of the loads will hit the edge. If this
happens, the loads involved will turn red briefly, and the normal modes
will be changed to match the new motion of the string. By default, the
loads will collide inelastically, causing them to move at the same
velocity until they are pulled apart by springs. The Elastic Collisions
checkbox allows you to change this so that they collide elastically. When
the Lissajous Figures checkbox is checked, and there are two loads
(or two active modes), then the amplitudes of these modes (their normal
coordinates) will be plotted, producing a Lissajous figure. This makes the
most sense for cases of weak coupling. The Damping slider controls
how much damping there is. Damping is a force that slows the string down.
It is proportional to the speed of the string, so high-frequency modes are
damped more than lower ones. The Number of Loads slider will adjust
the number of loads on the string. This can be set as low as one. If you
reduce the number of loads then you also reduce the number of normal
modes. http://www.falstad.com/coupled/ This
simulation shows a dangling stick, which is a massless rigid stick with a
point mass on each end. One end of the stick is attached to a spring, and
gravity acts. Click "show controls" and then you can change
parameters in the simulation such as mass, gravity, and damping. You can
drag either end of the stick with your mouse to change the starting
position. The "reset" button puts the simulation in a motionless
equilibrium. Scroll down to see the math! http://www.myphysicslab.com/dangle_stick.html Oscillating
Membrane Demo.This java applet is a
simulation of waves in a rectangular membrane (like a drum head, except
rectangular), showing its various vibrational modes. To get started,
double-click on one of the grid squares to select a mode (the fundamental
mode is in the upper left). You can select any mode, or you can click once
on multiple squares to combine modes. Also try clicking on the membrane
itself and dragging up or down. Click "Full Directions" for detailed
directions.
http://www.falstad.com/membrane/
or http://www.falstad.com/membrane/j2/ Lissajous
(pronounced LEE-suh-zhoo) figures were discovered by the French
physicist Jules Antoine Lissajous. He would use sounds of different
frequencies to vibrate a mirror. A beam of light reflected from the mirror
would trace patterns which depended on the frequencies of the sounds.
Lissajous' setup was similar to the apparatus which is used today to
project laser light shows. Before the days of digital frequency meters and
phase-locked loops, Lissajous figures were used to determine the
frequencies of sounds or radio signals. A signal of known frequency was
applied to the horizontal axis of an oscilloscope, and the signal to be
measured was applied to the vertical axis. The resulting pattern was a
function of the ratio of the two frequencies. Lissajous figures often
appeared as props in science fiction movies made during the 1950's. One of
the best examples can be found in the opening sequence of The Outer
Limits TV series. ("Do not attempt to adjust your picture--we
are controlling the transmission.") The pattern of criss-cross lines
is actually a Lissajous figure. The Lissajous Lab provides you with a
virtual oscilloscope which you can use to generate these patterns. (You
will control the horizontal. You will control the vertical.) The
applet also allows you to apply a signal to modulate the hue of the trace,
so you can create colorful designs. http://www.math.com/students/wonders/lissajous/lissajous.html
http://www.falstad.com/loadedstring. Demo.
This java applet is a simulation that demonstrates standing
waves on a vibrating string (a loaded string, to be precise). To set
the string in motion, click "Center Pluck" or
"Fundamental", or click on the string.
Below
the string you will see a graph showing each normal mode's contribution to
the string's vibration. There are two sets of bars; on top are the
magnitude bars, which shows the amplitude of each normal mode. These bars
can be adjusted with the mouse, or you could double-click on one to
isolate a particular mode. http://www.falstad.com/loadedstring/ 2-D
Waves Applet. Demo. This java applet
is a simulation that demonstrates scalar waves (such as sound waves) in
two dimensions. It demonstrates the wave principles behind slit
diffraction, zone plates, and holograms. To get started with the applet,
just go through the items in the Setup menu in the upper right. Click "Full
Directions" for detailed directions.
http://www.falstad.com/wave2d/ 3-D
Waves Applet. Demo. This java applet
is a simulation that demonstrates scalar waves (such as sound waves) in
three dimensions. It shows point sources, line sources, and plane waves,
and also demonstrates interference between sources. When the applet starts
up you will see red and green waves emanating from two sources in the
center of a cubic box. The wave color indicates the acoustic pressure. The
green areas are negative and the red areas are positive. Rotate the box
with the mouse to view it from different angles. To get started with the
applet, just go through the items in the Setup menu in the upper right.
Click "Full Directions" for detailed directions.
http://www.falstad.com/wavebox/
http://www.cs.ubc.ca/spider/kvdoel/sound_demo6.html The
Doppler Effect: Source
Adjust
the slider to change the speed of the police car. (Watch for details in
the background that change on each pass....)
http://www.colorado.edu/physics/2000/applets/doppler.html Box
Modes Applet: acoustic
standing waves in a 3-d box.
At
the top of the applet on the left you will see the box, oscillating in its
fundamental mode. Below the box you will see a series of grids showing
each normal mode's contribution to the vibration. In each grid, the modes
are laid out in the following order:
and
each grid has a different value of p, as shown below:
So
for example, the top left corner in the top left grid is the 0,0,0 mode,
and the top left corner in the bottom right grid is the 0,0,7 mode. The
notation m,n,p refers to the mode having an acoustic pressure
proportional to cos(mx)cos(ny)cos(pz), where x ranges
from 0 to pi. Each element of the grid has a color which indicates the
presence or absence of the mode it represents. Black means the mode is not
present; green means the mode is present with a positive coefficient, and
red means it is present with a negative coefficient. In addition, each
mode may have a phase shift, which indicates that its oscillatory cycle
leads or lags the others. This is indicated by a blue line (see details on
the web page). http://www.falstad.com/modebox/
Light
Image Formation with Convext Lenses
Bohr's
Theory of the Hydrogen Atom
This
applet illustrates a hydrogen atom according to particle or wave model.
You can choose a principal quantum number n. The right part of the
graphics represents the energy levels of the atom. Right down at the
bottom you can read off the orbital radius r and the total energy E. If
you try to vary the orbit's radius with pressed mouse button, this will
generally lead to a non-stationary state. You can realize that by using
the option "Wave model": The green wavy line which
symbolizes the de Broglie wave will not be closed in most cases. Only if
the circle's circumference is an integer multiple of the wavelength
(blue), you will get a stationary state. http://www.physics.umd.edu/courses/Phys111/goodman/java/phe/bohrh.htm
Hydrogen Energy Levels
Contemporary Physics
Special
Relativity. Demo. This applet
demonstrates some physical effects of Einstein's Special Relativity. On
the left is a graph of "space", in each experiment you will see
objects moving through space here. On the right is a space-time diagram of
all the objects and the observer. In general, BLUE = Object, RED =
Observer.
* Choose an experiment using the
pull-down menu.
* Use the scrollbar to adjust the
speed you would like the main object in the experiment to move at.
* Choose the frame you would like to
see using the Switch Frames. The orthogonal axes in the Space-Time diagram
are those of the rest frame's.
* Press START to begin
experimenting.
* Press RESET to be able to restart
a new experiment at a different speed.
* Press Java TA to run through the
lesson for this applet.
http://www.cco.caltech.edu/~phys1/java/phys1/Einstein/Einstein.html
Finding the Speed of Light with Marshmallows
All you will need is a microwave and some marshmallows. http://www.physics.umd.edu/ripe/icpe/newsletters/n34/marshmal.htm
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