Lab 08: Holiday Greeting Card
Overview
The goal will be a Flash
greeting card for a special occasion such as Halloween, Thanksgiving,
Christmas, Valentine's Day, Birthday, Wedding Anniversary, etc. The card will
feature text, images, and sounds appropriate to the occasion, and will be
personalized as coming from you, the sender, to a specific other person, the
recipient.
Like greeting cards on paper
media, this electronic greeting card should have two pages. Each page is
implemented by a separate scene in Flash. The first page should have a greeting
or title. The second page should have material which continues the card, such
as a verse or a conclusion to the greeting or title. The name of the recipient
and your name as sender should be on the card, either on the first or second
page. Graphics and sounds, suitable to the occasion should be selected.
Grading Criteria:
To receive full credit for
this assignment, your greeting card must include:
· sound,
· animation (similar to previous labs)
· two scenes,
· your full name and class section.
· Additionally, your Flash Greeting Card
will also be graded on aesthetics, effort, and creativity.
Required Materials:
Headset (if working
in COSC Labs). At least one sound file, appropriate to
your movie's content, that you'll have to download.
Prerequisite activities to
Lab 8: Prior to attempting to
complete Lab 8, check out the links below to review some "working with Flash
tutorials."
Adobe Animate Help / How to use
sound in Adobe Animate
URL:
https://helpx.adobe.com/animate/using/using-sounds.html
Flash
CS6 Tutorial: How To Add Sound (YouTube Video)
URL:
https://www.youtube.com/watch?v=bJnFBnkhSaM
Flash Sound Tutorial
URL:
http://edutechwiki.unige.ch/en/Flash_sound_tutorial
Procedure
- On a piece
of paper, design your greeting card. Make a rough sketch of the text and
images (indicate the sounds) of what will appear on each screen. Your
greeting card should consist of two pages.
- It is a
good idea to get your sound files before you start working on your card.
Flash can use sound files in .mp3 format or .wav
(Windows) or .aiff (McIntosh) or. The .mp3 audio format offers small
file size and excellent quality. However, it can be a little challenging to
find sound effects in .mp3 format. Most sound effects are in .wav format. Both
formats are easy to use in Flash. There is a wealth of freely downloadable sound
files on the web and many search engines offer to search by file type.
It
is required for this assignment to use sound. Download
an appropriate sound file to your H:/COSC 109 folder or to your local
computer now.
One site you can check out for free sound downloads is:
https://www.freesound.org/
- If you
would like to import clipart, try the sites
http://www.webdeveloper.com/animations/
or http://www.animfactory.com/.
Flash can import several graphics files, but it is probably best to use
one of the more common formats like .gif, .jpg. The .bmp
format is not recommended because it would cause a large file size. Many
other resources are available on the web, please feel free to use any
resource of your choice. It is not required for this assignment to
import clipart.
- Importing
clipart into Flash can be tricky.
It will be easier to create a drawing or a greeting title than to
import clipart, especially when the clipart is already animated.
- If you
decide to import clipart, use
File / Import to import clipart. It is recommend to use a separate
layer for each clipart object you import. If you want to move imported
animated clipart to a different location on the screen, make sure
to move the object in all imported keyframes. A feature called onion
skinning shows outlines of all objects in surrounding keyframes
and can be very helpful when you want to move imported animated objects. Turn
onion skinning on by clicking one of the icons showing overlapping
rectangles directly under the timeline.
Here
is how you can extend the length of your imported animated clipart by copying
frames: Hold down the
control key. Click and hold down the left mouse key in the first
keyframe. Drag the mouse over to the last frame of your animation.
Select Edit/Timeline/Copy Frames. Click in the first available empty
frame after your animation. Select Edit/Timeline/Paste Frames. Repeat as
desired.
Sometimes
Flash is unreliable to import clipart objects and they won't show correctly
when playing your movie (especially when using the clipboard). If this happens,
it is best to try a different object than the one that causes trouble.
- If you
haven't already, copy all
the image and sound files you will be needing to your H:\COSC109 folder or
to an appropriate folder on your local computer.
- Create your
greeting card frames. Refer back to the instructions in from Labs 5
– 7. Two separate scenes will help you to organize your card.
The first scene should contain the cover of the card, the second scene
should contain the message you usually see on the inside of the
card. Make sure that the cover and message stay on the screen for
some time (means that the objects are visible for a certain number of
frames). Your name is required to show somewhere on the greeting
card.
- Create the
2 scenes now. Save your flash file as filename Lab08_GreetingCard.fla
in your COSC109\CompletedLabAssignments folder.
- Incorporate
sound after you are finished creating the two scenes of your card.
You will need to import the sound file
you just downloaded into the library
of our Flash movie. Choose File / Import to Library, navigate to
your sound file, click on OK. You can now see your sound file in the
library (Window / Library).
- Sound files
should have their own layer in Flash. Insert a new layer and name it
"sound". Insert the keyframe using Insert / Timeline /
Keyframe at the frame where you want the sound to start.
- The next
step is to play the sound at a specific frame in our movie. The
most intuitive method to incorporate sound into your movie is the drag
and drop method.
- Open the movie's
library using Window / Library.
Your sound files should be listed in the lower half of the library window.
Click on the requested sound file, hold down your left mouse button and
drag the file onto the canvas. A wave representing the sound appears in
the sound layer.
- Select Control
/ Play all Scenes. Control / Rewind your movie and Control /
Play it.
- If your
sound file is very long and you would like to stop playing sound at a
particular frame, click this frame in the sound layer and make it a
keyframe. In the Properties window, select the drop down box to the
right of Sound: box and select Stop. Your sound will stop
playing in this keyframe.
- You may
have to look back into animation 1 and animation 2 for specific instructions
regarding layers, scenes, rewinding, exporting the movie and so on.
- Resave your
flash file (click on the Save icon). Your greeting card must now be
saved in .swf format for e-mailing.
Export
your movie for e-mailing.
Select Control / Play All Scenes, select Control / Rewind, select
Control / Loop Playback (this option will continuously play your
movie). Now we are ready to export the movie to Flash Player
format. Select File / Export Movie. In Save as Type, select
Flash Movie (*.swf), as file name type Lab08_GreetingCard.
Check
your work by going to your file directory and double-clicking on filename Lab08_GreetingCard.swf. Your movie should now be playing in a
continuous loop. If it looks
and sounds OK, you’re ready to e-mail it.
Submitting your file:
Send
an e-mail to webster@towson.edu and
attach one file: Lab08_GreetingCard.swf
with the Subject
Heading “COSC 109.102: Submitting Lab Assignment #8”