
Lab 07: Flash Animation 2
Overview
In this lab assignment we
will create a movie with several scenes. We will also introduce two new
features of Flash: animated masking and shape tweening
(morphing).
Masks reveal a portion of an underlying image
as the mask moves across the stage or on a path. We will use a mask with our
digital photo to create a spotlight effect, where the spotlight focuses on one
part of the photo.
Shape tweening (morphing) seamlessly transforms one object into
another object. To produce the credits, we will use a technique known as
morphing. Morphing is a function which automatically transforms shapes.
The movie will have 2 scenes
(3 scenes if you submit work for the additional 5 extra credit points), and the
first scene will have several layers. The first scene uses the masking
technique, the second scene uses shape tweening.
The instructions for this
exercise are more "general" than in our first animation lab. If you
are looking for exact directions, please refer to our "Animation 1"
lab.
Required Materials:
·
A
standard sized digital photo of yourself;
·
Macromedia
Flash software
Note:
If you preview any of the student examples for this assignment
over at
https://tigerweb.towson.edu/webster/109/109_labs/examples/index.htm ,
you’ll see the animated opaque spotlight that goes between the dimmed
photo image and the undimmed photo image.
Be forewarned: as you begin
working your way through the instruction steps below – that spotlight
will NOT be opaque – but just a colored round circle. Simply continue working your way all the
way through the assignment – and when the last steps have been completed
– the spotlight will appear opaque – as in the provided student
examples.
Procedure:
Note: to access Flash on any of the COSC Lab
PC, use . . .
Start / All Programs / Adobe
Animate
CC
- Start
Flash per above.
Select File / New / ActionScript
3.0 / OK. To ensure
that all controls are shown on the screen, select View / Magnification
/ Show All, and select View/Preview
Mode/Full. The properties window should show to the
right of your screen by default. If you don't see this window, select Window
/ Properties to open it.
- Let's look
at our first scene, our spotlight using the masking. The first
scene will have at least 4 layers.
- Layer
1 (of scene 1) features our digital photograph with
dimmed brightness setting
- Layer
2 (of scene 1) contains our digital photograph with
regular brightness setting
- Layer
3 (of scene 1) is our mask layer, it contains a circle
to function as the spotlight
- Layer
4 (of scene 1) shows text to explain our animated
mask
The
total length of your movie will be appr. 120 frames for the first two
scenes.
- Create
background. First, you create layer 1
(of scene 1) which is the background for the movie. This layer
contains the "dimmed" photograph. We will reduce the brightness
to a low level. Use File / Import to Stage to import the
photograph. Navigate to the location of the photograph and select it. You
may have to adjust the size of the photograph by using the Modify /
Transform / Scale option. Drag one of the corner handles to adjust the
size.
- Reduce
Brightness. To reduce the brightness, the
photograph needs to be converted to a symbol. Use Modify / Convert to
Symbol (if you don't see the Convert to Symbol right-click on
your image, then select Convert to Symbol from the shortcut menu)
to turn this photo into a symbol and store it in the movie's library. Save
this symbol as a Graphic. In the dialog box that appears, name your
symbol "photograph". Click Ok. Select the drop-down box for the color
effect in the properties window below, and select Brightness.
Adjust the slider to the left to a value around -70%. This adjusts
the brightness for this instance of the symbol "photograph".
- Define
length of scene 1. This layer should end at frame
60. Click into frame 60 and Insert / Timeline / Keyframe.
- Label
layer. It is possible to rename your
layers by double-clicking on the layer
name and entering a name of your choice.
For the purposes of this assignment though, it's best just to keep the default
layer names (Layer 1, Layer 2, etc.)
- Create
second layer. The next step will create the second
layer (of scene 1) containing the picture that will show through the
spotlight. Insert a new layer using Insert / Timeline / Layer. You
should now see Layer 2.
- Use the
photograph symbol from the library . This will
be a second instance of the the symbol "photograph" and we won't
change the brightness this time. Click in frame 1 of the second layer. Use
Window / Library to bring up the movie's library window. Select the
symbol "photograph" by clicking on it (make sure to select the
"graphic" one). Now drag the symbol from the library window
directly onto the stage. This new instance should fit exactly on top of
the dimmed photograph. This layer should also end at frame 60. Click
into frame 60 and Insert / Timeline
/ Keyframe.
- Create
third layer. Insert the third layer using Insert
/ Timeline / Layer. This is the layer for our spotlight mask (Layer 3). Using the circle tool, draw a circle of
appr. 1 inch diameter on the left side of the photograph (not
“on” the photo – but to the left of it.) This will be
our spotlight. Make sure that the circle has an actual fill color, don't
use an "empty" circle.
- Animate
the spotlight. Click in frame 1 of layer 3
and select Insert / Classic Tween
- Define
final location for spotlight. Left-click once in frame 60 in
layer 3, and select Insert / Timeline / Keyframe. Drag the circle
to the particular item of your photo that you want to show in the
spotlight (click on circle and ctrl/drag with mouse). You should now
see a solid arrow pointing from the first keyframe to the last keyframe in
layer 3. If you see any part of a dotted line, that indicates an
incomplete or broken motion tween, and your spot light may not work as
expected.
- Enlarge
the spotlight. Modify / Transform / Scale.
Drag one of the corner handles to enlarge the circle.
- Check your
movie. Select Control / Play all
Scenes, select Control / Rewind, then select Control / Play
and check the path of your circle. You can adjust the path of your circle
now. If you like, have your spotlight move around the photograph before it
zooms in on the object of your choice.
- Mask
Layer. Before you mask the layer, you
want to make sure that your spotlight is exactly the way you want it.
After masking the layer, the masked layer and the mask will be locked and
you will have to unlock the layers first to make any changes. To mask the
layer, right-click in layer 3 (the layer containing the
spotlight) and choose Mask. Now the masking layer (layer 3)
covers (masks) everything in the underlying layer (layer 2) that is
outside of the masking shape.
- If your
spotlight does not work as expected: If your
motion tween is incomplete or incorrect and/or your spotlight does not
work as expected, it is easiest to re-do the whole process. Unlock the
masked layers, unmask the layers, then delete the spotlight layer and
start over by re-inserting the layer.
- Add
Text. Add a fourth layer, (Insert /
Timeline / Layer) Enter some text into Layer 4 to illustrate your
animation. The text needs to include your full name. For example,
you could write: Introducing...........Joe Student (replace Joe Student
with your own name).
- Finished
with our First Scene!!
- Create
second scene. The next step is our second
scene, the credit scene. In this scene we will use a new technique
called morphing. We will show credits as: This movie was produced
by: and have these words then automatically transform into our name. Add a
new scene to your movie using Insert / Scene.
- Create
credits. Use the text tool to
write some text on the screen. Text should be similar to: "Movie
produced by:" (don't write your name). In the Properties window,
select a large font and any color of your choice. Switch to editing mode
by clicking on the arrow tool. Select Modify / Break Apart. Select
Modify / Break Apart again. (Yes, it's correct, you use the modify /
break apart command twice) The break apart command converts text to
a shape by separating your block of text into small editable objects.
- Insert a
blank keyframe at frame 40 using Insert / Timeline / Blank Keyframe.
This inserts a blank keyframe without any content. Use the text tool to
type your name anywhere on the canvas. Select a large font and any color
of your choice. Switch to editing mode by clicking on the arrow tool.
Select Modify / Break Apart. Select Modify / Break Apart again. De-select
the text by clicking anywhere on the canvas.
- Shape
Tween the text. We will now instruct Flash to
compute the in-between stages for the transformation of the two text items
that we placed on the screen. Transforming from one shape into another is
called morphing. Click on frame 1, select Insert /
Shape Tween. In the Properties Window, in the Tweening section,
select Blend Type: Angular. Blend type: angular is used for
shapes with sharp corners and straight lines. Blend type: distributive is
used for smoother and more irregular shapes. Notice the solid arrow from
frame 1 to frame 40 signifying a successful shape tweening.
- Insert an
additional keyframe at frame 60 using Insert / Timeline / Keyframe. This
will display your name in its final position for a few seconds (this will
give me time to read your name).
- The total
length of your movie including the two scenes should be around 120 frames.
If you need to switch between scene 1 and scene 2, or would
like to change the order of your scenes, use the inspector under Window
/ Other Panels / Scene.
- For 5
extra credit points (if you like): Add an additional scene containing
shape tweening (morphing). Add a new scene, create an
object (make sure that this object is NOT a symbol, shape tweening
works only on objects that are NOT symbols). Please note that,
if you tween regular shapes (for example a rectangle into a circle), you
will not have to use the Break Apart feature (it is only
necessary for text).
- Check your
work. Control / Rewind and Control / Play your
movie. Save your file in your COSC109/CompletedAssignments folder using
the File / Save As option and name your movie Lab07_anim2.fla.
Remember, you need the movie in native .fla format if you would like to
make any changes at a later time.
- Export
your movie for posting. Select Control / Play All
Scenes (to show all scenes of your movie), select Control /
Rewind (to make sure your movie starts from the beginning), select
Control / Loop Playback (this option will continuously play your
movie). Now we are ready to export the movie to Flash Player format.
Select File / Export Movie. In Save as Type, select Flash
Movie (*.swf), as file name type Lab07_anim2.
- You should
now have two files saved, Lab07_anim2.fla and Lab07_anim2.swf.
- Check your work by going to your file directory and double-clicking
on filename Lab07_anim2.swf. Your movie should now be playing in a
continuous loop.
Grading
Criteria
- Movie must
contain 2 scenes in total
- Scene 1
contains the digital picture with spotlight (using mask layer)
- Scene 2
contains your credits (must be shape tweened)
- Movie must
be saved in .swf format
Submitting your file:
Send an e-mail
to webster@towson.edu and attach one
file: Lab07_anim2.swf
with the Subject
Heading “COSC 109: Submitting
Lab Assignment #7”