Must Read: This assignment can be done in Animate or in
Photopea. Since Photopea is easily available, I recommend you do it in Photopea.
Instructions Instructions for doing it in Photopea are provided in related
Blackboard Discussion (Lab 10: Animation 2 ). However, if you have access
to Adobe Animate, you can do it with that. Instructions are provided below.
Flash Animation
2
Overview
In this lab assignment
we will create a movie with several scenes. We will also introduce two
new features of Flash(or Adobe Animate CC): animated masking and shape tweening
(morphing).
Masks reveal a portion of an underlying image as
the mask moves across the stage or on a path. We will use a mask with our
digital photo to create a spotlight effect, where the spotlight focuses on one
part of the photo.
Shape tweening (morphing) seamlessly transforms one
object into another object. To produce the credits, we will use a technique
known as morphing. Morphing is a function which automatically transforms
shapes.
The movie will have 2 scenes (3 scenes if you submit work
for the additional 5 extra credit points), and the first scene will have several
layers. The first scene uses the masking technique, the second scene uses shape
tweening.
The instructions for this exercise are more "general" than
in our first animation lab. If you are looking for exact directions, please
refer to our "Animation 1" lab.
Material:
A digital photo that you have available
to you. The photo should show you (and possibly friends and/or family).
Macromedia Flash
Procedure
- Use Start / Programs / Adobe Animate to start
Flash. Select Create / New/ ActionScript
3.0. To ensure that all controls are shown on the screen, select
View / Magnification / Show All, and select View/Preview
Mode/Full. The properties window should show to the right of
your screen by default. If you don't see this window, select Window /
Properties to open it.
- Check out the sample animation that is posted in the
LearnOnline discussion board under "Animation 2". It will give you an idea
what the final product will look like.
- Let's look at our first scene, our spotlight using
the masking. The first scene will have at least 4 layers.
- Layer 1 (of scene 1) features our digital
photograph with dimmed brightness setting
- Layer 2 (of scene 1) contains our digital
photograph with regular brightness setting
- Layer 3 (of scene 1) is our mask layer, it
contains a circle to function as the spotlight
- Layer 4 (of scene 1) shows text to explain our
animated mask
The total length of your movie will be appr. 120
frames for the first two scenes, and additional frames (for an appr. total
of 160 frames) if you decide to submit the extra credit portion of this
lab.
- Create background. First, you create layer
1 (of scene 1) which is the background for the movie. This
layer contains the "dimmed" photograph. We will reduce the brightness to a
low level. Use File / Import to Stage to import the photograph.
Navigate to the location of the photograph and select it. You may have to
adjust the size of the photograph by using the Modify / Transform / Scale
option. Drag one of the corner handles to adjust the
size.
- Reduce Brightness. To reduce the brightness, the
photograph needs to be converted to a symbol. Use Modify / Convert to
Symbol (if you don't see the Convert to Symbol right-click on your
image, then select Convert to Symbol from the shortcut menu) to turn
this photo into a symbol and store it in the movie's library. Save this
symbol as a Graphic. In the dialog box that appears, name your symbol
"photograph". Click Ok. Select the drop-down box for the color effect in
the properties window, and select Brightness. Adjust the slider
to the right to a value around -70%. This adjusts the brightness for
this instance of the symbol "photograph".
- Define length of scene 1. This layer should end
at frame 60 (hint: Insert / Timeline / Keyframe at frame 60).
- Label layer. Once a scene contains a number of
layers it is usually easier when layers are labeled
appropriately. For example, "Background" instead of "layer 1". To label your
layer, double-click on the layer name and enter a name of your
choice.
- Create second layer. The next step will create
the second layer (of scene 1) containing the picture that will show
through the spotlight. Insert a new layer using Insert / Timeline / Layer.
Label the layer by double-clicking on the writing "layer 2". You can now
replace the default name "layer 2" with your own description. Name this layer
"regular photograph".
- Use the photograph symbol from the library .
This will be a second instance of the the symbol "photograph" and we won't
change the brightness this time. Click in frame 1 of the second layer. Use
Window / Library to bring up the movie's library window. Select the
symbol "photograph" by clicking on it (make sure to select the "graphic"
one). Now drag the symbol from the library window directly onto the stage.
This new instance should fit exactly on top of the dimmed photograph. This
layer should also end at frame 60.
- Create third layer. Insert the third layer using
Insert / Timeline / Layer. This is the layer for our spotlight mask.
Label the layer appropriately. Using the
circle tool, draw a circle of appr. 1 inch diameter on the left side of
the photograph. This will be our spotlight. Make sure that the circle has
an actual fill color, don't use an "empty" circle.
- Animate the spotlight. Click in frame 1 of layer
3 and select Insert / Classic Tween
- Define final location for spotlight. Left-click
once in frame 60 in layer 3, and select Insert / Timeline / Keyframe.
Drag the circle to the particular item of your photo that you want to
show in the spotlight.
You should now see
a solid arrow pointing from the first keyframe to the last keyframe in layer
3. If you see any part of a dotted line, that indicates an incomplete or
broken motion tween, and your spot light may not work as expected.
- Enlarge the spotlight. Modify / Transform /
Scale. Drag one of the corner handles to enlarge the
circle.
- Check your movie. Select Control / Play all
Scenes, select Control / Rewind, then select Control /
Play and check the path of your circle. You can adjust the path of your
circle now. If you like, have your spotlight move around the photograph
before it zooms in on the object of your choice (as of now we should see a
filled circle moving around on our photograph).
- Mask Layer. Before you mask the layer, you want
to make sure that your spotlight is exactly the way you want it. After
masking the layer, the masked layer and the mask will be locked and you will
have to unlock the layers first to make any changes. To mask the layer,
right-click in layer 3 (the layer containing the spotlight)
and choose Mask. Now the masking layer (layer 3) covers (masks)
everything in the underlying layer (layer 2) that is outside of the masking
shape.
- If your spotlight does not work as expected: If
your motion tween is incomplete or incorrect and/or your spotlight does not
work as expected, it is easiest to re-do the whole process. Unlock the
masked layers, unmask the layers, then delete the spotlight layer and start
over by re-inserting the layer.
- Add Text. Add a fourth layer, label it
appropriately and write text to illustrate your animation. The text needs
to include your full name. For example, you could write:
Introducing...........Joe Student (replace Joe Student with your own
name).
- Finished with our First Scene!!
- Create second scene. The next step is our
second scene, the credit scene. In this scene we will use a new technique
called morphing. We will show credits as: This movie was produced by:
and have these words then automatically transform into our name. Add a new
scene to your movie using Insert / Scene.
- Create credits. Use the text tool to
write some text on the screen. Make sure to change the text color to
something different than white so that it will be visible on the white
background. Text should be similar to: "Movie produced by:" (don't write
your name). In the Properties window, select a large font. Switch to editing
mode by clicking on the arrow tool. Select Modify / Break Apart. Select
Modify / Break Apart again. (Yes, it's correct, you use the modify /
break apart command twice) The break apart command converts text
to a shape by separating your block of text into small editable objects.
- Insert a blank keyframe at frame 40 using Insert
/ Timeline / Blank Keyframe. This inserts a blank keyframe without any
content. Use the text tool to type your name anywhere on the canvas. Select
a large font and any color of your choice. Switch to editing mode by
clicking on the arrow tool. Select Modify / Break Apart. Select Modify /
Break Apart again. De-select the text by clicking anywhere on the
canvas.
- Shape Tween the
text. We will now instruct Flash to compute the in-between stages for
the transformation of the two text items that we placed on the screen.
Transforming from one shape into another is called morphing.
Click on frame 1, select Insert/Shape Tween. Notice
the solid arrow from frame 1 to frame 40 signifying a successful shape
tweening.
- Insert an additional keyframe at frame 60 using
Insert / Timeline / Keyframe. This will display your name in its final
position for a few seconds (this will give me time to read your name).
- The total length of your movie including the two scenes
should be around 120 frames. If you need to switch between scene 1 and
scene 2, would like to change the order of your scenes or delete
a scene, use the inspector under Window / Scene.
- For 5 extra credit points (if you like): Add an
additional scene containing shape tweening (morphing). Add a new scene,
create an object (make sure that this object is NOT a symbol, shape
tweening works only on objects that are NOT symbols). Please note
that, if you tween regular shapes (for example a rectangle into a
circle), you will not have to use the Break Apart feature (it
is only necessary for text).
- Check your work. Control / Rewind and
Control / Play your movie. Save your file using the File / Save
As option and name your movie anim2.fla. Remember, you need the
movie in native .fla format if you would like to make any changes at a
later time.
- Export your movie for posting. Select Control
/ Play All Scenes (to show all scenes of your movie), select
Control / Rewind (to make sure your movie starts from the
beginning), select Control / Loop Playback (this option will
continuously play your movie). Now we are ready to export the movie to Flash
Player format. Select File / Export Movie. In Save as Type,
select Flash Movie and select type (*.swf), as file name type
anim2.
- You should now have two files saved,
anim2.fla and anim2.swf.
Grading Criteria
For full
credit 20 points:
- Movie must contain 2 scenes in
total
- Scene 1 contains the digital picture with
spotlight (using mask layer)
- Scene 2 contains your credits (must be shape
tweened)
- Movie must be posted in .swf
format
For 5 extra credit points (25 points in
total)
- All of the above
- A 3rd scene
- Scene 3 contains an additional scene with an
object of your choice that is shape tweened (morphed)
Submitting your file
- Access LearnOnline and login.
- Press Communication > Discussion Board
- Select the Flash Animation 2 forum.
- If you like, browse the other students messages and
illustrations.
- Press Add a New Thread
- Subject: type one line to identify your posting
- Message: tell something about your posting. What were
your experiences creating this project?
- Use the Browse button to select the location of
your file. Select the file to be posted.
- Press Submit
- Check your work
©2020 by Gabriele Meiselwitz
Revision Date:
10/22/20 16:22